War of the Roses Vegetation
Triangle count: Ranging from 26 to 3574 triangles
Texture maps: Diffuse/Normal/GSM ranging from 256x256 to 512x512
Single models rendered in UDK

This is models of various vegetation I made and textured for the game War of the Roses during my internship at Fatshark Q2 2012. They are hazel trees and bushes, saplings, ferns, dead vegetation, grape crops and more...

War of the Roses

Find out more about the game here


Models rendered in UDK

Models rendered in UDK


Models rendered in Bitsquid

Models rendered in Bitsquid


Ingame screenshot

In-game screenshot of hazel tree





Hazel tree, Triangles: 3574, Texture size: 2x512x512



Hazel bushes, Triangles: 438-906, Texture size: 512x512


Large hazel bush, Triangles: 1092, Texture size: 512x512


Hazel textures




Grape crops, Triangles: 862-1691, Texture size: 2x512x512


Grape crop textures




Fern bushes, Triangles: 254-316, Texture size: 128x256

Fern textures




Dead saplings, Triangles: 82-186, Texture size: 128x256

Dead twigs, Triangles: 54-884, Texture size: 128x256

Dead plant textures





Wych elm saplings, Triangles: 26-242, Texture size: 256x256

Wych elm textures





Maple saplings, Triangles: 26-173, Texture size: 256x256

Maple sapling textures