Viking Lumberjack
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This is a low polygon game character with only one diffuse texture map. This model was both an exercise in low polygon game character mesh/topology optimization, and creating hand-painted textures. I studied the edgeflow from Jonas Georgakakis elegant Strongman model while making this viking. Find out more about Jonas on the polycount forum. |
Game model Breakdown and Texture map Animated Viking Lumberjack in UDK |